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ARMY
Your army is vital to protect your lands and goods from those less wealthy, or greedy, who would desire your fortune.
 
To build your regular army you must first allocate some of your civilian population to 'SOLDIER' jobs. These will become 'MILITIA' the lowest form of soldier available. Remember to build barracks to increase the 'MAX SOLDIER' score. This will increase the maximum total of soldiers that you may keep at any time.
 
Once you have 'MILITIA' you may train them into more professional soldier forms, like archers or cavalry. You must be aware that apart form the initial cost of outfitting the troops, you must also pay for their upkeep every turn in gold and food. This can become quite expensive for some troop types so choose your strategy wisely.
 
Like your worker craftsmen, soldiers also train and become better at what they do. Once you outfit a troop, they will start to train every turn. This can be observed under the 'FIT' score. A troop 100% fit is twice as effective as a troop only 50% fit, so beware of sending unfit troops into battle.
 
Every time you attack or are forced to defend you lose fitness. Defending will lose less fitness than attacking. This is explained further in the `WAR` section of the guide.
 
Finally you have to be aware of your troop morale. This is a global score and applies to all of your army. Winning battles will raise morale whilst losing them with have the contrary effect.
 
First Strike Inflicts losses on an attacker equal to a percentage of the total number of units in the ability troop. This happens before the main battle phase and only works when defending. Troops killed, like with most of the abilities below (unless stated) cannot retaliate and do not take part in the main battle phase.
Lethal Blow Defense Inflicts a high amount of losses on an attacker, equal to a percentage of the total number of ability defending troops. This ability is only effective upon armor less troops (troops with a defense rating of <= 1) and will tend to cause a lot of casualties before the main battle phase. This ability will work only when the troop is defending.
Piercing Shot Inflicts a moderate amount of losses on a defender, equal to a percentage of the total number of ability attacking troops. This ability is only effective upon heavy armor troops (troops with a defense rating of >= 6) occasionally even penetrating the original target and killing the enemy behind. This ability is much feared by Phalanx and other defending troops which depend on formation and heavy armor to march out and meet the foe. This ability only works when the troop is attacking.
Plunder These troops can penetrate deep behind enemy defense and plunder gold, regardless of the outcome of the battle. The amount of gold plundered will depend on the number of plunder units that survive the battle. The attackers must kill at least one enemy for each unit that plunders. The attackers may only plunder gold if it is available. If the defender lacks the gold, the plunder will fail.
Anti-Cavalry Inflicts a high amount of losses on an attacker, equal to a percentage of the total number of ability defending troops. This ability is only effective upon mounted troops and will tend to cause a lot of casualties before the main battle phase. This ability will work only when the troop is defending.
Chivalry When attacking and outnumbered (enemy defense rating is greater) these troops will show valor and determination, standing strong and fighting over their normal ability to try and win the day against all odds. The troop gains a percentage multiplier to their normal attack rating.
Trample Causes trample damage to troops when attacking. Trample kills are calculated before the main battle phase.
Charge Causes damage dealt to troops when attacking. Charge kills are calculated before the main battle phase.
Pavise Absorbs a quantity of first strike damage per unit when attacking.
Anti-Missile Inflicts a high amount of losses on a defender, equal to a percentage of the total number of ability attacking troops. This ability is only effective against First Strike ability troops and is resolved after a First Strike, but before the main battle phase. This ability only works when attacking.
Skirmish Skirmish troops perform hit and run strikes during battle and avoid direct confrontation, usualy by running away. Skirmish troop losses during the main battle phase are reduced by a considerable percentage. This ability only works when attacking.
Regenerate Troops with the regeneration ability can recover from severe wounds, often even appearing to rise from the dead after being struck down by a seemingly lethal blow. Troop losses during the main battle phase are reduced by a percentage when attacking.