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Aegis is a free massive multiplayer strategy game, if you want to see what it is all about click here
 
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PATH
Each province is shaped by a player's strategy, so really no province is the same. When provinces reach a relevant size their chosen policies determine their potential, along with their strengths and weaknesses. It is possible for a player to re-affirm their methodology by choosing the path that best fits their profile. Each path follows a particular trend and re-enforces different sectors of their economic, military or social structures.
 
There are three main paths which a province can follow; Magic, religion and science. Although these are not directly opposed, most of their policies are not compatible and as such a player must choose which to follow leaving the rest behind.
 
To choose a path you will have to build a monument to your belief, a center for the propagation of your cultures main credos. To follow the magical path one would build the 'GRAND TOWER OF MAGIC'. To follow the path of science one would build the 'UNIVERSITY OF SCIENCE', and to opt for religion, build the 'TEMPLE OF THE GODS'. Although the option to build the three buildings will be available in the 'CONSTRUCTION' menu at the 'SPECIAL' section, when you choose to build one of them, the other two will disappear from the options list.
 
Each path has its advantages, so choose wisely. Below is a guide of Path major abilities.
MAGIC

'Rain of Fire' Destroys enemy buildings, excluding Walls, Towers, Construction Yards and barracks.

RELIGION

'Wrath of God' Kills enemy population. Affects soldiers if population killed are assigned to soldier jobs.
SCIENCE

'Explore' Explores new land masses in exchange of a fair sum of gold.