Difference between revisions of "Troops"

(Created page with " == Troop Table == Below is a troop table of attack, defence and train times! *UNDER CONSTRUCTION* {| class="wikitable" style="text-align: center;" |'''Troop Name''' |'''...")
 
 
(9 intermediate revisions by one user not shown)
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== Troop Basics ==
 +
 +
*To receive volunteer troops(Aesir, Dwarf, Elves and others) you must first build their respective buildings.
 +
*You must have militia to be able to exchange these for any new volunteer troops that might be recruited automatically per turn.
 +
*Casualties caused by troop abilities before the main phase, cannot retaliate.
 +
*Troops with a defence rating of 1 or less, are considered armor less troops.
 +
*Troops with a defence rating of 6 and above, are considered heavy armor troops.
 +
 +
 +
== Special Abilities ==
 +
 +
Some Troops come with a special ability that works as a combat modifier. They can alter the course of a battle and some can be extremely effective against the enemy!
 +
 +
You'll find them listed below:
 +
 +
*First Strike
 +
**Inflicts damage before and during the main battle phase when defending.
 +
*Lethal Defence
 +
**Has a high kill ratio on armor less troops when defending.
 +
*Piercing Shot
 +
**Has a high kill ratio on heavy armor troops when attacking.
 +
*Plunder
 +
**Can infiltrate a city and gain plunder by killing enemy forces.
 +
*Anti-Cavalry
 +
**Has a high kill ratio against mounted troops when defending.
 +
*Chivalry
 +
**Fights more aggressively when attacking and outnumbered.
 +
*Trample Attack
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**Causes trample damage to troops when attacking.
 +
*Charge Attack
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**Increases the damage dealt to troops when attacking.
 +
*Pavise
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**Absorbs damage dealt by first strike kills when attacking.
 +
*Anti-missile
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**When attacking has a high kill ratio against first strike missile troops.
 +
*Skirmish
 +
**A loose formation and high manoeuvrability reduces attacking troop casualties.
 +
*Regenerate
 +
**Troop can regenerate damage reducing casualties when attacking.
  
 
== Troop Table ==
 
== Troop Table ==
Line 4: Line 43:
 
Below is a troop table of attack, defence and train times!
 
Below is a troop table of attack, defence and train times!
  
 
*UNDER CONSTRUCTION*
 
  
  
Line 14: Line 51:
 
|'''Cost'''
 
|'''Cost'''
 
|'''Turn Train'''
 
|'''Turn Train'''
 +
|'''Ability'''
 +
|-
 +
|Militia
 +
|0
 +
|0.8
 +
|None
 +
|None
 +
|-
 +
|Guards
 +
|0.5
 +
|3
 +
|4
 +
|
 +
|-
 +
|Swordsmen
 +
|2
 +
|1
 +
|5
 +
|
 +
|-
 +
|Slingers
 +
|1
 +
|1
 +
|3
 +
|
 +
|Skirmish
 +
|-
 +
|Shortbow
 +
|1
 +
|4
 +
|7
 +
|
 +
|First Strike, Skirmish
 +
|-
 +
|Longbow
 +
|3
 +
|3
 +
|10
 +
|
 +
|First Strike, Lethal Defence, Skirmish
 +
|-
 +
|Light Cav
 +
|4
 +
|2
 +
|10
 +
|
 +
|Charge
 +
|-
 +
|Mounted Archer
 +
|4
 +
|0.5
 +
|9
 +
|
 +
|First Strike, Skirmish
 +
|-
 +
|Heavy Cav
 +
|6
 +
|2
 +
|14
 +
|
 +
|Trample, Charge
 +
|-
 +
|Siege Ballista
 +
|10
 +
|2
 +
|50
 +
|
 +
|-
 +
|Pikemen
 +
|2
 +
|4
 +
|12
 +
|
 +
|Anti-Cavalry
 +
|-
 +
|Phalanx
 +
|1
 +
|12
 +
|55
 +
|
 +
|-
 +
|Knights
 +
|8
 +
|3.5
 +
|20
 +
|
 +
|Chivalry, Trample, Charge
 +
|-
 +
|Men At Arms
 +
|4
 +
|6
 +
|35
 +
|
 +
|Chivalry
 +
|-
 +
|Siege Treb
 +
|5
 +
|2
 +
|250
 +
|
 +
|-
 +
|Aesir Ravagers
 +
|20
 +
|2
 +
|0
 +
|
 +
|Plunder, Skirmish
 +
|-
 +
|Siege Mortars
 +
|0.1
 +
|2
 +
|0
 +
|
 +
|-
 +
|Azure Drakes
 +
|10
 +
|2
 +
|0
 +
|
 +
|Plunder, Skirmish
 +
|-
 +
|Warlocks
 +
|50
 +
|2
 +
|0
 +
|
 +
|-
 +
|Goblin Raiders
 +
|1
 +
|1
 +
|2
 +
|
 +
|-
 +
|Orc Marauders
 +
|3
 +
|2
 +
|6
 +
|
 +
|-
 +
|Trolls
 +
|10
 +
|2
 +
|42
 +
|
 +
|Regenerate
 +
|-
 +
|Zealots
 +
|1
 +
|1
 +
|1
 +
|
 +
|-
 +
|PFKs
 +
|1
 +
|16
 +
|65
 +
|
 +
|-
 +
|Dwarf Axes
 +
|5
 +
|2
 +
|0
 +
|
 +
|-
 +
|Dwarf Crossbow
 +
|4
 +
|3
 +
|0
 +
|
 +
|First Strike
 +
|-
 +
|Elven Warriors
 +
|4
 +
|2
 +
|0
 +
|
 +
|-
 +
|Elven Archers
 +
|4
 +
|4
 +
|0
 +
|
 +
|First Strike
 +
|-
 +
|Imperial Guard
 +
|10
 +
|10
 +
|0
 +
|
 +
|-
 +
|Musketeers
 +
|18
 +
|3
 +
|120
 +
|
 +
|Piercing Shot
 +
|-
 +
|Grenadiers
 +
|35
 +
|2
 +
|0
 +
|
 +
|-
 +
|Holy Avengers
 +
|9
 +
|6
 +
|0
 +
|
 +
|-
 +
|Pavise Crossbow
 +
|2
 +
|2
 +
|22
 +
|
 +
|Pavise, Anti-missile
 
|-
 
|-
 
|}
 
|}

Latest revision as of 00:44, 24 October 2013

Troop Basics

  • To receive volunteer troops(Aesir, Dwarf, Elves and others) you must first build their respective buildings.
  • You must have militia to be able to exchange these for any new volunteer troops that might be recruited automatically per turn.
  • Casualties caused by troop abilities before the main phase, cannot retaliate.
  • Troops with a defence rating of 1 or less, are considered armor less troops.
  • Troops with a defence rating of 6 and above, are considered heavy armor troops.


Special Abilities

Some Troops come with a special ability that works as a combat modifier. They can alter the course of a battle and some can be extremely effective against the enemy!

You'll find them listed below:

  • First Strike
    • Inflicts damage before and during the main battle phase when defending.
  • Lethal Defence
    • Has a high kill ratio on armor less troops when defending.
  • Piercing Shot
    • Has a high kill ratio on heavy armor troops when attacking.
  • Plunder
    • Can infiltrate a city and gain plunder by killing enemy forces.
  • Anti-Cavalry
    • Has a high kill ratio against mounted troops when defending.
  • Chivalry
    • Fights more aggressively when attacking and outnumbered.
  • Trample Attack
    • Causes trample damage to troops when attacking.
  • Charge Attack
    • Increases the damage dealt to troops when attacking.
  • Pavise
    • Absorbs damage dealt by first strike kills when attacking.
  • Anti-missile
    • When attacking has a high kill ratio against first strike missile troops.
  • Skirmish
    • A loose formation and high manoeuvrability reduces attacking troop casualties.
  • Regenerate
    • Troop can regenerate damage reducing casualties when attacking.

Troop Table

Below is a troop table of attack, defence and train times!


Troop Name Attack Defence Cost Turn Train Ability
Militia 0 0.8 None None
Guards 0.5 3 4
Swordsmen 2 1 5
Slingers 1 1 3 Skirmish
Shortbow 1 4 7 First Strike, Skirmish
Longbow 3 3 10 First Strike, Lethal Defence, Skirmish
Light Cav 4 2 10 Charge
Mounted Archer 4 0.5 9 First Strike, Skirmish
Heavy Cav 6 2 14 Trample, Charge
Siege Ballista 10 2 50
Pikemen 2 4 12 Anti-Cavalry
Phalanx 1 12 55
Knights 8 3.5 20 Chivalry, Trample, Charge
Men At Arms 4 6 35 Chivalry
Siege Treb 5 2 250
Aesir Ravagers 20 2 0 Plunder, Skirmish
Siege Mortars 0.1 2 0
Azure Drakes 10 2 0 Plunder, Skirmish
Warlocks 50 2 0
Goblin Raiders 1 1 2
Orc Marauders 3 2 6
Trolls 10 2 42 Regenerate
Zealots 1 1 1
PFKs 1 16 65
Dwarf Axes 5 2 0
Dwarf Crossbow 4 3 0 First Strike
Elven Warriors 4 2 0
Elven Archers 4 4 0 First Strike
Imperial Guard 10 10 0
Musketeers 18 3 120 Piercing Shot
Grenadiers 35 2 0
Holy Avengers 9 6 0
Pavise Crossbow 2 2 22 Pavise, Anti-missile

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