Difference between revisions of "Troops"

(Troop Table)
 
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== Troop Basics ==
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*To receive volunteer troops(Aesir, Dwarf, Elves and others) you must first build their respective buildings.
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*You must have militia to be able to exchange these for any new volunteer troops that might be recruited automatically per turn.
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*Casualties caused by troop abilities before the main phase, cannot retaliate.
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*Troops with a defence rating of 1 or less, are considered armor less troops.
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*Troops with a defence rating of 6 and above, are considered heavy armor troops.
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== Special Abilities ==
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Some Troops come with a special ability that works as a combat modifier. They can alter the course of a battle and some can be extremely effective against the enemy!
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You'll find them listed below:
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*First Strike
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**Inflicts damage before and during the main battle phase when defending.
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*Lethal Defence
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**Has a high kill ratio on armor less troops when defending.
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*Piercing Shot
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**Has a high kill ratio on heavy armor troops when attacking.
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*Plunder
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**Can infiltrate a city and gain plunder by killing enemy forces.
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*Anti-Cavalry
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**Has a high kill ratio against mounted troops when defending.
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*Chivalry
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**Fights more aggressively when attacking and outnumbered.
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*Trample Attack
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**Causes trample damage to troops when attacking.
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*Charge Attack
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**Increases the damage dealt to troops when attacking.
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*Pavise
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**Absorbs damage dealt by first strike kills when attacking.
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*Anti-missile
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**When attacking has a high kill ratio against first strike missile troops.
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*Skirmish
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**A loose formation and high manoeuvrability reduces attacking troop casualties.
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*Regenerate
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**Troop can regenerate damage reducing casualties when attacking.
  
 
== Troop Table ==
 
== Troop Table ==
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Below is a troop table of attack, defence and train times!
 
Below is a troop table of attack, defence and train times!
  
 
*UNDER CONSTRUCTION*
 
  
  

Latest revision as of 00:44, 24 October 2013

Troop Basics

  • To receive volunteer troops(Aesir, Dwarf, Elves and others) you must first build their respective buildings.
  • You must have militia to be able to exchange these for any new volunteer troops that might be recruited automatically per turn.
  • Casualties caused by troop abilities before the main phase, cannot retaliate.
  • Troops with a defence rating of 1 or less, are considered armor less troops.
  • Troops with a defence rating of 6 and above, are considered heavy armor troops.


Special Abilities

Some Troops come with a special ability that works as a combat modifier. They can alter the course of a battle and some can be extremely effective against the enemy!

You'll find them listed below:

  • First Strike
    • Inflicts damage before and during the main battle phase when defending.
  • Lethal Defence
    • Has a high kill ratio on armor less troops when defending.
  • Piercing Shot
    • Has a high kill ratio on heavy armor troops when attacking.
  • Plunder
    • Can infiltrate a city and gain plunder by killing enemy forces.
  • Anti-Cavalry
    • Has a high kill ratio against mounted troops when defending.
  • Chivalry
    • Fights more aggressively when attacking and outnumbered.
  • Trample Attack
    • Causes trample damage to troops when attacking.
  • Charge Attack
    • Increases the damage dealt to troops when attacking.
  • Pavise
    • Absorbs damage dealt by first strike kills when attacking.
  • Anti-missile
    • When attacking has a high kill ratio against first strike missile troops.
  • Skirmish
    • A loose formation and high manoeuvrability reduces attacking troop casualties.
  • Regenerate
    • Troop can regenerate damage reducing casualties when attacking.

Troop Table

Below is a troop table of attack, defence and train times!


Troop Name Attack Defence Cost Turn Train Ability
Militia 0 0.8 None None
Guards 0.5 3 4
Swordsmen 2 1 5
Slingers 1 1 3 Skirmish
Shortbow 1 4 7 First Strike, Skirmish
Longbow 3 3 10 First Strike, Lethal Defence, Skirmish
Light Cav 4 2 10 Charge
Mounted Archer 4 0.5 9 First Strike, Skirmish
Heavy Cav 6 2 14 Trample, Charge
Siege Ballista 10 2 50
Pikemen 2 4 12 Anti-Cavalry
Phalanx 1 12 55
Knights 8 3.5 20 Chivalry, Trample, Charge
Men At Arms 4 6 35 Chivalry
Siege Treb 5 2 250
Aesir Ravagers 20 2 0 Plunder, Skirmish
Siege Mortars 0.1 2 0
Azure Drakes 10 2 0 Plunder, Skirmish
Warlocks 50 2 0
Goblin Raiders 1 1 2
Orc Marauders 3 2 6
Trolls 10 2 42 Regenerate
Zealots 1 1 1
PFKs 1 16 65
Dwarf Axes 5 2 0
Dwarf Crossbow 4 3 0 First Strike
Elven Warriors 4 2 0
Elven Archers 4 4 0 First Strike
Imperial Guard 10 10 0
Musketeers 18 3 120 Piercing Shot
Grenadiers 35 2 0
Holy Avengers 9 6 0
Pavise Crossbow 2 2 22 Pavise, Anti-missile

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